Klaus Fehkührer


Game Designer & Game Artist


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Klaus Fehkührer



game Designer & Game Artist



WEAVING TIDES





Currently in development



Weaving Tides is an isometric adventure set in a completely woven world. As a young human boy riding on a weaver you can stitch yourself through the surface of this world.


Together with three colleagues I'm in the process of founding an indie game company based in Vienna, Austria. Weaving Tides is our debut title, currently in prototyping phase.


more

game design





What I love most about game design is coming up with innovative and engaging mechanics as well as guiding a game project towards a clear focus. I aspire to enhance people's lifes with games. My all time favourites: Don't Starve, World of Goo, and Zelda - Oracle of Seasons



NIVA





NIVA is a pacifistic exploration art game. The player slips into the role of a mighty forest god to tend the forest and free it of conflicts that disturb the harmony. It's available for free since November 1st 2016 on itch.io.


In a team of ten students I was in the position of the Lead Game Designer. My vision was to create simple but intriguing game mechanics and allow players to immerse into this mesmerizing forest to have a rest from their stressful everyday life.

Moreover, I took care of the organization and marketing of the project, what led to a huge success in the scope of a student project - within three months it achieved over 30 000 downloads.


Awards & nominations:

• winner of the ACGA 2016 in "Best Game"

• winner of the ACGA 2016 in "Best Student Project"

• bronze winner of the ADC Germany 2017 Junior Award

• finalist of Vienna's Subotron Live Pitch 2016

• part of the Indie Prize Showcase Berlin 2017


NIVA's official website: www.nivagame.com



YoKaisho





YoKaisho is the combination of a modern day tablet app and a traditional board game.


Within a team of seven students I was in charge of game design and vision keeping. Additionally I was responsible for all visual effects, UI, modeling of several assets and also the organization of the project.


Awards & nominations:
• winner of the ACGA 2015 in the category "Best Game", also nominated for "Best Interactive & Crossmedia Art"

• nominated at the animago AWARD 2014 for "Best Game Design" besides Watch Dogs, Titanfall and Ryse: Son of Rome

• shortlisted at European Youth Award 2014 for "Connecting Cultures"



Game Jam Projects





Grab Universe
This game was
created during a 24 hour game jam with a team of 5 people. It's is a 2D multiplayer game. Every player controls two alien hands floating around in outer space within various game modes, trying to get hold on tiny rotating planets while grabbing one that's already taken kicks off the other player.


Head down Tribe

At the Radius Vienna 2016 Game Jam our team of 4 people got rewarded with the 2nd Place for creating this project within 72 hours. In the game you have to save smombies (smartphone zombies) from running into hazards because they are unaware of their surroundings while staring at their phones.



VISUAL EFFECTS





Creating real time visual effects is one of my greatest passions. VFX strengthen the readability of games and juice up gaming experiences. To craft them I use Unity's particle system and node based shader editors. Additionally visual scripting allows me to implement them by myself and build more complex compositions.



Fun with Splashes (personal project)



Multi-part VFX study of particle trails


view in high resolution

Fun with Splashes (personal project)



Multi-part VFX study of particle trails


view in high resolution

Taurus (personal project)



Artwork Upgrade
- original illustration by Verena Demel



Taurus (personal project)



Artwork Upgrade - technical details



Zill (personal project)



Artwork Upgrade
- original illustration by Verena Demel


view in full size

Zill (personal project)



Artwork Upgrade - technical details



NIVA



Forest God Auras



NIVA



Forest God Auras - technical details



NIVA



Atmospheric Effects



NIVA



Atmospheric Effects - technical details



NIVA



Moths at Ring Tree



NIVA



Moths - technical details



NIVA



Ring Tree Activation



NIVA



Light Tree



NIVA



Hummingflies in the dark forest



NIVA



Single Hummingfly particle



other skills





Working in a small team means to wear a lot of hats. Production-wise I also do modelling, UV unwrapping, rigging, animation, shader creation and UI.

Further things I've been gladly doing for all of my big projects are video editing, social media marketing, community management, project management and organization.



Master Tenjin



Main characters animation



Master Tenjin



Main characters modeling, UV unwrapping and rigging



YoKaisho



Oni modeling and UV unwrapping



YoKaisho



Onsen modeling and UV unwrapping



YoKaisho



Kirin modeling and UV unwrapping



YoKaisho



Pagoda modeling and UV unwrapping



bio.



CV





Professional experience:
  • 2017-present - in the process of founding an indie game company in Vienna
  • Aug-Dec 2013 XYRALITY GmbH, Hamburg - five-month internship as 3D game technical artist, structuring and visual implementation of UI, creating game FX
  • 2010-2011 Rotes Kreuz Wels, Wels - civilian service as an emergency medical technician
Education and further training:
  • 2014-present - Master of Arts in Arts and Design (MA) at University of Applied Sciences, Salzburg - study of Multi Media Art, special field computeranimation and game design
  • 2011-2014 - Bachelor of Arts in Arts and Design (BA) at University of Applied Sciences, Salzburg - study of Multi Media Art, special field computeranimation, passed with merit
  • 2005-2010 - Technical college for interrior design and furniture construction (HTBLA Hallstatt)
  • 2001-2005 - Secondary modern school (Sporthauptschule Lambach)
  • 1997-2001 - Primary school (Volksschule Lambach)
Honors & Awards
  • "Bronze Nagel" for NIVA at ADC (Art Director's Club) Germany Junior Award 2017
  • "Best Game" for NIVA at ACGA (Austrian Computer Graphics Award) 2016
  • "Best Student Project" for NIVA at ACGA (Austrian Computer Graphics Award) 2016
  • Finalist with NIVA at SUBOTRON Live Pitch Student Projects 2016
  • "Best Game" for YoKaisho at ACGA (Austrian Computer Graphics Award) 2015
  • Nomination in "Best Game Design" for YoKaisho at animago AWARD 2014 besides Watch Dogs, Titanfall and Ryse: Son of Rome
Languages:
  • German - native speaker
  • English - advanced (CEFR level B2)
  • Japanese - basic skills (CEFR level A1)
Software skills:
Autodesk Maya, Unity, Shader Forge, Adobe Photoshop, Adobe Illustrator, Adobe After Effects, Adobe InDesign

Klaus Fehkührer


SALZBURG, AUSTRIA
fehkuehrer.klaus@gmail.com